
Nothing sucks more than
being left out. I strive to craft designs to be more accessible for marginalized
parties and create a more inclusive product.
Nothing sucks more than
being left out. I strive to craft designs to be more accessible for marginalized
parties and create a more inclusive product.

No matter the medium, I strive to work together with clients and teams to bring beautiful visions to life whether its on a computer screen or it’s a dragon backpack for a pageant on stage!
Designer by trade,
artist at heart!
Designer by trade,
artist at heart!
Sentek Global
2020
Role
Contracted Graphic Designer, UX/UI and Concept Artist
Making A Game
As the core visualist on the team, I was tasked with creating game concepts, artwork and GUI that would emulate real-life cybersecurity platforms-- To truly gamify cybersecurity for the new generation.
Haiku Inc. was born
World of Haiku was born and I developed key game visuals, characters and GUI components for V1 gameplay and splashart/gameplay visuals.
Haiku Inc.
2023
Role
Full-time Core Visual Designer and Art Director
World of Haiku
Tasked with creating key visuals that would build out the World of Haiku. I'd lead a team of 3 talented artists to create splashart, character designs and promotional art.
Graphic & GUI Designer
As an additional task, I worked alongside talented UX/UI designers to develop the V1 game interface which bridged the gap between game and real-life cybersecurity experiences.
Cerulion Inc.
2025
Role
Lead Product Designer
Making Robotics Simpler
I was tasked with visualizing an AI-aided product with aninterface that allowed roboticist to use natural language to get their robotic simulations up and running at break-neck speed.
So easy a beginner wouldn't have issues
Ask questions, get information, and issue commands — all through conversation. Don't hunt for buttons or menus — just chat and lay back!

Nothing sucks more than
being left out. I strive to craft designs to be more accessible for marginalized
parties and create a more inclusive product.
Nothing sucks more than
being left out. I strive to craft designs to be more accessible for marginalized
parties and create a more inclusive product.

No matter the medium, I strive to work together with clients and teams to bring beautiful visions to life whether its on a computer screen or it’s a dragon backpack for a pageant on stage!
Designer by trade,
artist at heart!
Designer by trade,
artist at heart!
Sentek Global
2020
Role
Contracted Graphic Designer, UX/UI and Concept Artist
Making A Game
As the core visualist on the team, I was tasked with creating game concepts, artwork and GUI that would emulate real-life cybersecurity platforms-- To truly gamify cybersecurity for the new generation.
Haiku Inc. was born
World of Haiku was born and I developed key game visuals, characters and GUI components for V1 gameplay and splashart/gameplay visuals.
Haiku Inc.
2023
Role
Full-time Core Visual Designer and Art Director
World of Haiku
Tasked with creating key visuals that would build out the World of Haiku. I'd lead a team of 3 talented artists to create splashart, character designs and promotional art.
Graphic & GUI Designer
As an additional task, I worked alongside talented UX/UI designers to develop the V1 game interface which bridged the gap between game and real-life cybersecurity experiences.
Cerulion Inc.
2025
Role
Lead Product Designer
Making Robotics Simpler
I was tasked with visualizing an AI-aided product with aninterface that allowed roboticist to use natural language to get their robotic simulations up and running at break-neck speed.
So easy a beginner wouldn't have issues
Ask questions, get information, and issue commands — all through conversation. Don't hunt for buttons or menus — just chat and lay back!


Nothing sucks more than
being left out. I strive to craft designs to be more accessible for marginalized
parties and create a more inclusive product.
No matter the medium, I strive to work together with clients and teams to bring beautiful visions to life whether its on a computer screen or it’s a dragon backpack for a pageant on stage!
Designer by trade,
artist at heart!
Sentek Global
'20
Role
Contracted Graphic Designer, UX/UI and Concept Artist
Making A Game
As the core visualist on the team, I was tasked with creating game concepts, artwork and GUI that would emulate real-life cybersecurity platforms-- To truly gamify cybersecurity for the new generation.
Haiku Inc. was born
World of Haiku was born and I developed key game visuals, characters and GUI components for V1 gameplay and splashart/gameplay visuals.
Haiku Inc.
'23
Role
Full-time Core Visual Designer and Art Director
World of Haiku
Tasked with creating key visuals that would build out the World of Haiku. I'd lead a team of 3 talented artists to create splashart, character designs and promotional art.
Graphic & GUI Designer
As an additional task, I worked alongside talented UX/UI designers to develop the V1 game interface which bridged the gap between game and real-life cybersecurity experiences.
Cerulion Inc.
'25
Role
Lead Product Designer
Making Robotics Simpler
I was tasked with visualizing an AI-aided product with aninterface that allowed roboticist to use natural language to get their robotic simulations up and running at break-neck speed.
So easy a beginner wouldn't have issues
Ask questions, get information, and issue commands — all through conversation. Don't hunt for buttons or menus — just chat and lay back!