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World of Haiku

Game-driven way to learn cybersecurity

PRODUCT


Game User Interface

ROLE


Game UI Design - Art

SCOPE


1 month

CONTEXT

World of Haiku (now Haiku Online), merges education with a gamified experience in Cyber Security learning.


I was tasked with with developing the visual concepts and building out early versions of Haiku Online’s userflows, wireframes and prototypes for shareholders and early

game integration.

Work

  • Early iterations of Game UI such as chat boxes and window functionality


  • Concepts ranging from gameplay to character designs


  • Illustrations and designs of characters

Wireframes

Finalized Components for V.1

Haiku Media