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World of Haiku

Game-driven way to learn cybersecurity

Game-driven way to learn cybersecurity

PRODUCT


Game

ROLE


Game UI Design

SCOPE


1 month

CONTEXT

World of Haiku (now Haiku Online), merges education with a gamified experience in Cyber Security learning.


I was tasked with with developing the visual concepts and building out early versions of Haiku Online’s userflows, wireframes and prototypes for shareholders and early

game integration.

CONTEXT

World of Haiku (now Haiku Online), merges education with a gamified experience in Cyber Security learning.


I was tasked with with developing the visual concepts and building out early versions of Haiku Online’s userflows, wireframes and prototypes for shareholders and early game integration.

PRODUCT


Game

ROLE


GUI

SCOPE


1 month

Work

  • Early iterations of Game UI such as chat boxes and window functionality


  • Concepts ranging from gameplay to character designs


  • Illustrations and designs of characters

Wireframes

Finalized Components for V.1

Finalized Components for V.1

Haiku Media

Haiku Media