

World of Haiku
Game-driven way to learn cybersecurity
Game-driven way to learn cybersecurity

PRODUCT
Game
ROLE
Game UI Design
SITE
SCOPE
1 month
CONTEXT
World of Haiku (now Haiku Online), merges education with a gamified experience in Cyber Security learning.
I was tasked with with developing the visual concepts and building out early versions of Haiku Online’s userflows, wireframes and prototypes for shareholders and early
game integration.
CONTEXT
World of Haiku (now Haiku Online), merges education with a gamified experience in Cyber Security learning.
I was tasked with with developing the visual concepts and building out early versions of Haiku Online’s userflows, wireframes and prototypes for shareholders and early game integration.
PRODUCT
Game
ROLE
GUI
SITE
SCOPE
1 month
Work
Early iterations of Game UI such as chat boxes and window functionality
Concepts ranging from gameplay to character designs
Illustrations and designs of characters
Early iterations of Game UI such as chat boxes and window functionality
Concepts ranging from gameplay to character designs
Illustrations and designs of characters
Wireframes




Haiku Media
Haiku Media




