Staying informed and up to date together!

PRODUCT


Responsive Website

ROLE


UX/UI • Logo


SCOPE


2 weeks

OVERVIEW

Bringing Good Health to Communities

I’m tasked with creating an app with a responsive website that allows users to quickly inform themselves, book and locate nearby facilities that administer the type of vaccine they need.

GOAL

  • Create a straight forward platform that allows all levels of digital literacy to navigate.


  • Engage users with info-heavy content.


  • Get users locations and vaccine bookings easily.

CHALLENGES

  • Ensuring that users don't get bored with info-heavy formats in order to get them the knowledge they need.

  • Recognizing digital literacy greatly differed between audiences.

MY ROLE

  • UX/UI Research and Visual Designer


  • Developed wireframes and

    usable prototypes.


  • Facilitated usability testing and synthesized data for recommendations on iterations toward the final product.


EMPATHIZE

Who might need this?

To ensure this is an equitable product, I created personas that would potentially have issues with mobile app use without additional features that assist them. These users have hobbies and jobs surrounding group-settings and need accessible vaccine administering regularly.

Avril (she/her)

Age: 16

Occupation: Student


  • Visual impairment in her right eye.


  • Headstrong digital artist who loves to create and share illustrations off her tablet.


  • Partakes in Hawaiian club where she dances in a group for hours after school.


Jay (They/Them)

Age: 45

Occupation: Assisted Living Nurse


  • Has lupus (immune compromised)


  • Lives in low-income housing.


  • Exercises out in the open to avoid confined spaces.


  • Enjoys a healthy lifestyle.


DEFINE

Goal Statement

The vaccine app will let users to find information regarding the vaccine they want as well as locate and book appointments through the app. This will affect both non and immune compromised persons by helping the community be regularly vaccinated and informed. Communities as a whole will be healthier for longer and prevent mass spreading of viruses in group large group settings.

Key User Goals

Digital Literacy

The app will focus on making the process of retrieving information and booking simple for users despite their level of digital literacy.

Easy to use

Users won't have to guess what an icon does as they will be labeled in order for a straightforward user process and flow.

Quick and Informative

Vaccine information will be able to feel engaged with the information on their vaccine of choice without feeling overwhelmed.

IDEATE

Competitive Audit

In order to develop a design that works well for users, I did an audit on numerous companies that would be considered direct and indirect competitors of this product.

Takeaways

Equitable Design

Not just one service

COVID Only

Straight-forward websites that

focus on information or vaccine appointments.


Focuses on users that might have difficulty seeing (large fonts

and buttons.


Can be a bit cluttered with links or the spacing is off. Websites like CVS and Walgreens have many other services so their websites are cluttered with links that make the experience very overwhelming.




Not much info on other vaccines besides COVID-19 is offered. Since it is the most commonly needed vaccine now, a lot of other vaccine info isn't provided for users browsing the site.

PROTOTYPING

Creating the experience

After determining the successes and failures of competitors, I developed a userflow and wireframes that aligned with both my competitor takeaways and my

ultimate user goals.

Userflow

Paper Wireframes

Low-Fidelity (Mobile)

Low-Fidelity (Desktop)

Low-Fidelity Prototype

TESTING

Usability Testing

In order to get better insight on my current design, I interviewed 5 participants all varying in age and digital literacy. I focused on the takeaways from the competitive audit to see if I made similar mistakes or find potential pain points.


I conducted a moderated usability tests on the participants via Google Meets. They were each watched and asked to verbally react to their interactions.

Testing Insight

Clarity in hierarchy

Every page should have a purpose and reason while buttons should clearly stand out when an action is to be taken.

User Equity

More types of users need to be accounted for when choosing sizing and fonts of the design.

Boring

When presenting long forms of information, users want clear sections as to what they’re reading in order to remain engaged.

MATERIALIZE

Mockups, Stylesheet,

and Final Product

High-fidelity mobile mockup

High-fidelity desktop mockup

Stylesheet

Highfidelity Mobile Prototype

Highfidelity Desktop Prototype

Final Product

WRAPPING UP

Takeaways

Figma experimentation was the main point of doing this project. Not only do I feel passionate about creating solutions for healthier communities, I love learning new skills and this was an opportunity to create and learn new Figma skills throughout my process. Here are a few notable things I learned throughout this project:

  • Earlier testing phases before going straight into desgining mockups allows for easier pain-point discovery.


  • Sticky vs. Fixed components in Figma.


  • Importance of contrast when designing for equitable experiences.

Thank you for reading!

MORE WORK

Haiku Online UI

UX/UI • Illustration

Read More

The Drink

UX/UI • Logo • App

Read More

Santa Clara, CA

jzabala1211@gmail.com

Staying informed and up to date together!

PRODUCT


Responsive Website

ROLE


UX/UI • Logo


SCOPE


2 weeks

OVERVIEW

Bringing Good Health to Communities

I’m tasked with creating an app with a responsive website that allows users to quickly inform themselves, book and locate nearby facilities that administer the type of vaccine they need.

MY ROLE

  • UX/UI Research and Visual Designer


  • Developed wireframes and

    usable prototypes.


  • Facilitated usability testing and synthesized data for recommendations on iterations toward the final product.


GOAL

  • Create a straight forward platform that allows all levels of digital literacy to navigate.


  • Engage users with info-heavy content.


  • Get users locations and vaccine bookings easily.

CHALLENGES

  • Ensuring that users don't get bored with info-heavy formats in order to get them the knowledge they need.

  • Recognizing digital literacy greatly differed between audiences.

DEFINE

Problem Statement

The vaccine app will let users to find information regarding the vaccine they want as well as locate and book appointments through the app. This will affect both non and immune compromised persons by helping the community be regularly vaccinated and informed. Communities as a whole will be healthier for longer and prevent mass spreading of viruses in group large group settings.

Key User Goals

Digital Literacy

The app will focus on making the process of retrieving information and booking simple for users despite their level of digital literacy.

Easy to use

Users won't have to guess what an icon does as they will be labeled in order for a straightforward user process and flow.

Quick and Informative

Vaccine information will be able to feel engaged with the information on their vaccine of choice without feeling overwhelmed.

EMPATHIZE

Who might need this?

To ensure this is an equitable product, I created personas that would potentially have issues with mobile app use without additional features that assist them. These users have hobbies and jobs surrounding group-settings and need accessible vaccine administering regularly.

Avril (she/her)

Age: 16

Occupation: Student


  • Visual impairment in her right eye.


  • Headstrong digital artist who loves to create and share illustrations off her tablet.


  • Partakes in Hawaiian club where she dances in a group for hours after school.


Jay (They/Them)

Age: 45

Occupation: Assisted Living Nurse


  • Has lupus (immune compromised)


  • Lives in low-income housing.


  • Exercises out in the open to avoid confined spaces.


  • Enjoys a healthy lifestyle.


IDEATE

Competitive Audit

In order to develop a design that works well for users, I did an audit on numerous companies that would be considered direct and indirect competitors of this product.

Takeaways

Equitable Design

Straight-forward websites that

focus on information or vaccine appointments.


Focuses on users that might have difficulty seeing (large fonts

and buttons.


Not just one service

Can be a bit cluttered with links or the spacing is off. Websites like CVS and Walgreens have many other services so their websites are cluttered with links that make the experience very overwhelming.




COVID Only

Not much info on other vaccines besides COVID-19 is offered. Since it is the most commonly needed vaccine now, a lot of other vaccine info isn't provided for users browsing the site.

PROTOTYPING

Userflows & Wireframes

After determining the successes and failures of competitors, I developed a userflow and wireframes that aligned with both my competitor takeaways and my ultimate user goals.

Paper Wireframes

Low-Fidelity Mobile Wireframes

Low-Fidelity Desktop Wireframe

User Flows

Low-Fidelity Prototype

Mobile Prototype

TESTING

Usability Testing

In order to get better insight on my current design, I interviewed 5 participants all varying in age and digital literacy. I focused on the takeaways from the competitive audit to see if I made similar mistakes or find potential pain points.


I conducted a moderated usability tests on the participants via Google Meets. They were each watched and asked to verbally react to their interactions.

Testing Insight

Clarity in hierarchy

Every page should have a purpose and reason while buttons should clearly stand out when an action is to be taken.

User Equity

More types of users need to be accounted for when choosing sizing and fonts of the design.

Boring

When presenting long forms of information, users want clear sections as to what they’re reading in order to remain engaged.

MATERIALIZE

Mockups, Stylesheet,

and Final Product

High-fidelity mobile mockup

High-fidelity desktop mockup

Stylesheet

Final Product

Highfidelity Prototype

Desktop Prototype

Mobile Prototype

WRAPPING UP

Takeaways

Each project is a learning experience whether its a new skill within Figma or a new element of user testing that could be incorporated into future projects. I found that this particular passion project helped me learn a bunch:



  • Earlier testing phases before going straight into desgining mockups allows for easier pain-point discovery.


  • Sticky vs. Fixed components in Figma.


  • Importance of contrast when designing for equitable experiences.

Thank you for reading!

MORE WORK

Healthy Vaccine

UX/UI • Logo • Responsive Web

Read More

YouGrow!

UX/UI • Logo • Responsive Web

Read More

Santa Clara, CA

jzabala1211@gmail.com

Santa Clara, CA

jzabala1211@gmail.com

PRODUCT


Responsive Website

ROLE


UX/UI • Logo


SCOPE


2 weeks

OVERVIEW

GOAL

  • Create a straight forward platform that allows all levels of digital literacy to navigate.


  • Engage users with info-heavy content.


  • Get users locations and vaccine bookings easily.

CHALLENGES

  • Ensuring that users don't get bored with info-heavy formats in order to get them the knowledge they need.

  • Recognizing digital literacy greatly differed between audiences.

MY ROLE

  • UX/UI Research and Visual Designer


  • Developed wireframes and

    usable prototypes.


  • Facilitated usability testing and synthesized data for recommendations on iterations toward the final product.


Bringing Good Health

to Communities

I’m tasked with creating an app with a responsive website that allows users to quickly inform themselves, book and locate nearby facilities that administer the type of vaccine they need.

EMPATHIZE

Who might need this?

To ensure this is an equitable product, I created personas that would potentially have issues with mobile app use without additional features that need to assist them.

Avril (she/her)

Age: 16

Occupation: Student


  • Visual impairment in her right eye.


  • Headstrong digital artist who loves to create and share illustrations off her tablet.


  • Partakes in Hawaiian club where she dances in a group for hours after school.


Jay (They/Them)

Age: 45

Occupation:

Assisted Living Nurse


  • Has lupus (immune compromised)


  • Lives in low-income housing.


  • Exercises out in the open to avoid confined spaces.


  • Enjoys a healthy lifestyle.


DEFINE

Problem Statement

The vaccine app will let users to find information regarding the vaccine they want as well as locate and book appointments through the app. This will affect both non and immune compromised persons by helping the community be regularly vaccinated and informed. Communities as a whole will be healthier for longer and prevent mass spreading of viruses in group large group settings.

Key User Goals

Digital Literacy

The app will focus on making the process of retrieving information and booking simple for users despite their level of digital literacy.

Easy to use

Users won't have to guess what an icon does as they will be labeled in order for a straightforward user process and flow.

Quick and Informative

Vaccine information will be able to feel engaged with the information on their vaccine of choice without feeling overwhelmed.

IDEATE

Competitive Audit

In order to develop a design that works well for users, I did an audit on numerous companies that would be considered direct and indirect competitors of this product.

Takeaways

Equitable Design

Straight-forward websites that

focus on information or vaccine appointments.


Focuses on users that might have difficulty seeing (large fonts and buttons.


Not just one service

Can be a bit cluttered with links or the spacing is off. Websites like CVS and Walgreens have many other services so their websites are cluttered with links that make the experience very overwhelming.


COVID Only

Not much info on other vaccines besides COVID-19 is offered. Since it is the most commonly needed vaccine now, a lot of other vaccine info isn't provided for users browsing the site.

PROTOTYPING

Userflows & Wireframes

After determining the successes and failures of competitors, I developed a userflow and wireframes that aligned with both my competitor takeaways and user goals.

Paper Wireframes

Low-Fidelity Wireframes

Low-Fidelity Web Wireframe

User Flows

Low-Fidelity Prototype

Figma Prototype

TESTING

Usability Testing

In order to get better insight on my current design, I interviewed 5 participants all varying in age and digital literacy. I focused on the takeaways from the competitive audit to see if I made similar mistakes or find potential pain points.


I conducted a moderated usability tests on the participants via Google Meets. They were each watched and asked to verbally react to their interactions.

Usability Analysis

Testing Insight

Clarity in hierarchy

Every page should have a purpose and reason while buttons should clearly stand out when an action is to be taken.

User Equity

More types of users need to be accounted for when choosing sizing and fonts of the design.

Boring

When presenting long forms of information, users want clear sections as to what they’re reading in order to remain engaged.

MATERIALIZE

Mockups, Stylesheet,

and Final Product

High-fidelity mobile mockup

High-fidelity Desktop mockup

Stylesheet

Final Product

Highfidelity Prototype

Desktop Prototype

Mobile Prototype

WRAPPING UP

Takeaways

Each project is a learning experience whether its a new skill within Figma or a new element of user testing that could be incorporated into future projects. I found that this particular passion project helped me learn a bunch:



  • Earlier testing phases before going straight into desgining mockups allows for easier pain-point discovery.


  • Sticky vs. Fixed components in Figma.


  • Importance of contrast when designing for equitable experiences.

Thank you for reading!

MORE WORK

Healthy Vaccine

UX/UI • Logo • Responsive Web

Read More

YouGrow!

UX/UI • Logo • Responsive Web

Read More